@ the ppl who claim Light had a long and tumultuous downfall to insanity caused by the “power of the notebook”…. he’s literally calling himself God and screaming at a TV halfway into the second episode? I mean, relatable, but hardly a journey…
Dude saw the slippery slope and decided to grab a sled
weirdest thing about videogames is finding new clothing/armor for your character on dead NPCs like “its such a shame greg died but thank god his pants are just my size”
It’s such a shame this spider died. Good thing he was carrying pants, a helmet, and a sword.
“This wolf had five dollars!”
“This bear had a bear skin! Hey, this bear had two bear skins! Wait, did it steal the skin of another bear? Is there some kind of bear mafia, is that what’s going on here?”
Mythbusters ended too soon. I feel like The Cask Of Amontillado is exactly the myth they would have tested.
Like, figuring out how long it takes the mortar to dry. Finding the maximum amount of time before knocking down a recently built brick wall. Establishing the best place on a recently bricked wall to topple it and escape.
And then, doing all of that while drunk.
Mythbusters, you left us too soon.
actually, they made that episode – I have a copy of it in my basement, wanna see?
Late tonight a bunch of staff are playing a game called role call and if you thought fugitive was wild just w a i t until i tell you how this goes cause role call is absolutely terrifying
We aren’t letting the campers play it so that lets us up the scare factor by 147%
Ok so the game had to be pushed back a few days so we can figure out scheduling so heres the gist of it.
The more people you have for this game, the better. It has to happen at night. The people get into a straight line, and begin to walk in that line all around the area. They cannot turn around and look at each other, and cannot speak; with the exception of the person at the front of the line.
That persons job is to begin the role call. They simply say, “Role Call!” And their name, then each person down the line says their name in turn.
Here’s the kicker: there’s one person not included in the line. The Taker. They have the job of stealing away the person at the end of the line as silently as possible. The game’s sole purpose is to instill a sense of fear and paranoia in whoever is in front, because as more people get taken, there are less and less people to say their names during the Role Call.
The front person decides when they want to start the Role Call. Obviously, the more often it’s said, the less scary it is. But as more and more people disappear, they become Takers and can then do more damage than just the one.
Some Takers can replace the person they stole, making the person directly in front of them either incredibly paranoid or safe. At least until the Role Call. Takers cannot say anything during it, so it usually ends up more terrifying to know that the person behind you is silent. Again, everyone in the line cannot make a sound except responding to the Role Call.
The game is over when the person in front is taken. There is no winning, only waiting. Waiting for your turn to go. Imagine the fear that person in front has, when they softly announce “Role Call” only to find that everyone behind them is gone.